2 — Creational Patterns
Purpose
[stub: creational-patterns]
Planned coverage:
- Singleton
- Factory Method
- Abstract Factory
- Builder
- Prototype
Metadata
| Author | Amit Singh |
| Scope | low-level-design |
Local graph
Related notes
1 — Introduction to Design Patterns
What a design pattern actually is, why the Gang-of-Four catalog still matters in interviews, and how to recognize which category a problem is asking for.
3 — Structural Patterns
The seven structural patterns — Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy — for composing classes and objects into larger structures.
4 — Behavioral Patterns
The eleven behavioral patterns — from Strategy and Observer through Visitor and Interpreter — for managing communication and responsibility between objects.
5 — Pattern Selection Guide
A decision framework for picking the right pattern under interview pressure — when to reach for one, when it's overkill, and the trade-offs behind each choice.