Notes / Low Level Design / 13 Performance Oriented Design / 2 Object Pooling

2 — Object Pooling

Reuses a fixed set of expensive-to-construct objects instead of allocating and discarding them, trading extra bookkeeping for reduced allocation churn.

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2 — Object Pooling

Purpose

[stub: object-pooling]

Metadata

AuthorAmit Singh
Scopelow-level-design

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