03 — Behavioral Patterns
Purpose
[stub: behavioral-patterns]
See Also
- Behavioral Patterns — per-pattern 101-level stubs
(Strategy, Observer, Command, State) live in
object-oriented-programming/05-behavioral-patterns/; this chapter is the composition/trade-off layer, not a re-explanation
Metadata
| Author | Amit Singh |
| Scope | patterns |
Local graph
Linked from 3 notes
3 — Behavioral Patterns
Catalogs Observer, Strategy, State, Command, Chain of Responsibility, Visitor, Iterator, Mediator, Template Method, Interpreter, and Memento — the patterns that govern how objects communicate and share responsibility.
Object-Oriented Programming for MAANG Interviews
A book-shaped table of contents for OOP: paradigm foundations, the four pillars, object relationships, SOLID/GRASP design principles, memory and runtime internals, GoF design patterns, language-specific OOP, and OOP at system scale — cross-linking existing pattern, concurrency, and low-level-design notes instead of duplicating them.
Patterns
A book-shaped table of contents for reusable engineering patterns spanning object-oriented design, enterprise architecture, distributed systems, messaging, APIs, cloud infrastructure, observability, security, concurrency, AI/agentic systems, and organizational design — grounded in production experience at scale.
Related notes
01 — Creational Patterns
Controlling object instantiation at the composition-root level: Singleton, Factory Method, Abstract Factory, Builder, and Prototype — when each earns its complexity and how they compose in a real dependency graph.
02 — Structural Patterns
Composing objects and classes into larger structures without duplicating behavior: Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy.
Patterns
A book-shaped table of contents for reusable engineering patterns spanning object-oriented design, enterprise architecture, distributed systems, messaging, APIs, cloud infrastructure, observability, security, concurrency, AI/agentic systems, and organizational design — grounded in production experience at scale.
02 — Pattern Selection & Trade-offs
How to choose between competing patterns under real forces: naming the context, weighing trade-offs and consequences, composing multiple patterns together, and recognizing when a pattern has outlived its fit.