Object-Oriented Programming for MAANG Interviews MOC

A book-shaped table of contents for OOP: paradigm foundations, the four pillars, object relationships, SOLID/GRASP design principles, memory and runtime internals, GoF design patterns, language-specific OOP, and OOP at system scale — cross-linking existing pattern, concurrency, and low-level-design notes instead of duplicating them.

Object-Oriented Programming for MAANG Interviews

For MAANG interviews, OOP should be taught from first principles to language implementation and design trade-offs, not merely by explaining the four pillars. Interviewers assess whether you understand why OOP exists, when to use it, and its limitations alongside modern paradigms. This book is arranged in chronological learning order — fundamentals first, then advanced design and interview-level discussion.

Parts

00 — Foundations of Object-Oriented Thinking

Where OOP sits among programming paradigms, why it exists at all, and the base vocabulary (objects, classes, state, identity) everything else in this book builds on.

01 — Core Building Blocks

The mechanical pieces a class is made of — fields, methods, constructors, visibility, and the lifecycle an object goes through from creation to collection.

02 — Four Pillars of OOP

Encapsulation, abstraction, inheritance, and polymorphism — the four ideas every OOP explainer leads with, covered here at interview depth rather than as a definitions list.

03 — Relationships Between Objects

How objects reference and own each other — association, aggregation, composition, and dependency — and why picking the wrong one is a common design-interview trap.

04 — Object Design Principles

SOLID and GRASP as the two principle sets that turn “it compiles” into “it’s well designed,” plus the metrics used to measure whether a design actually got better.

05 — Advanced Object-Oriented Concepts

The concepts that separate “used OOP” from “understands OOP” in a senior interview — equality vs. identity, immutability, cloning semantics, and serialization pitfalls.

06 — Memory and Runtime

What actually happens under the hood — stack vs. heap layout, how virtual dispatch is implemented, and how garbage collectors reclaim unreachable objects.

07 — Design Patterns Through OOP

The 23 canonical Gang-of-Four patterns, grouped by intent. Full implementations and trade-offs already live in the Patterns book — these chapters are the OOP-first framing and interview lens.

08 — Language-Specific OOP

How the same OOP ideas actually get implemented — and where they diverge — across Java, C#, C++, Python, and JavaScript/TypeScript.

09 — OOP in Large Systems

What happens to object modeling once it has to survive process boundaries, concurrent access, and years of accumulated shortcuts — DDD, distributed systems, concurrency, and anti-patterns.

10 — Interview Mastery

Where everything above gets applied under interview conditions — conceptual FAQs, classic coding problems, and the OOD interview process itself.

11 — Appendix

Quick-reference material — UML notation, cheat sheets, a pattern-selection matrix, a language-feature comparison table, and a large interview-question bank.

Where This Fits

Study this book alongside the broader interview curriculum, not in isolation:

  • Before OOP: Programming fundamentals, Data Structures, Algorithms.
  • After OOP: Design Patterns, System Design, Distributed Systems, Clean Code, Refactoring, Domain-Driven Design, and Engineering Patterns.

This sequence mirrors how OOP concepts get applied in real software engineering, and how they are commonly evaluated in senior MAANG interviews.

Metadata

AuthorAmit Singh
Scopeobject-oriented-programming

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Linked from 7 notes

Notes — Library Index

The front page of the notebook — every book-shaped domain, the applied Projects and flat Inbox folders, and how they cross-link into one wiki instead of duplicating content across each other.

Low-Level Design for MAANG Interviews

A book-shaped table of contents for LLD interview prep: OOP fundamentals through SOLID, design principles, UML, design patterns, dependency management, reliability, concurrency, domain modeling, API design, testing, refactoring, classic interview problems, advanced architecture, and performance — cross-linking Object-Oriented Programming and Patterns instead of duplicating them.

03 — SOLID Revisited — Principal-Level Framing

SRP, OCP, LSP, ISP, and DIP reframed at architecture scale — stable dependencies and stable abstractions as the load-bearing idea, not the five-bullet mnemonic.

01 — Creational Patterns

Controlling object instantiation at the composition-root level: Singleton, Factory Method, Abstract Factory, Builder, and Prototype — when each earns its complexity and how they compose in a real dependency graph.

02 — Structural Patterns

Composing objects and classes into larger structures without duplicating behavior: Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy.

03 — Behavioral Patterns

Distributing responsibility and communication between objects: Strategy, Observer, Command, Chain of Responsibility, Mediator, Memento, Interpreter, Iterator, State, Template Method, and Visitor.

Patterns

A book-shaped table of contents for reusable engineering patterns spanning object-oriented design, enterprise architecture, distributed systems, messaging, APIs, cloud infrastructure, observability, security, concurrency, AI/agentic systems, and organizational design — grounded in production experience at scale.

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